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WoW Player Vs Player Rankings & Summary

April 24th, 2007 by Shenron

In World of Warcraft another optional feature is that of PvP ( Player versus Player ). This feature of the game is strictly checked as it can unintentionally offend many of the players. In PvP characters from two different factions battle each other out. Apart from duels and “ arena ”, the only factors contributing to PvP is battle between the factions and is commonly known as Faction vs. Faction ( FvF ). World of Warcraft has both the servers, PvE ( player vs environment ) and PvP.

Characters can only be attacked by others in a normal server when they have “ flagged ” themselves for PvP through a command, gone into a hostile city, charged on a flagged enemy , or helped a flagged character by means of helpful spells.

In a PvP server, any character outside the initial starting area ( also known as contested zone ) is automatically flagged and opposite faction players may attack each other freely without any restriction. Players also “ raid ” towns and cities which belong to the opposite faction by attacking NPCs ( Non Playing Characters ). Many guidelines and rules are held out in PvP servers because by the nature of the game, Blizzard Entertainment expects PvP server to be strictly controlled but some actions, which can hurt the players, are tolerated to maintain the “ reality ” of the game i.e. the war between the two factions Alliance and Horde.

With the release of the latest 2.0 World of Warcraft patch, players are no longer required to compete in order to claim higher ranks, the whole honour system has been transformed to allow players to compile their honor points which they can achieve from PvP. They can get honour points by eliminating other players or by winning special PvP events. Each time you kill a player, after the first kill of ten points, one point is subtracted. The PvP events comprise of battlegrounds, which are small contests between the players of both the factions. For example in Arathi Basin, teams can compete for resource nodes like mine, lumber mill, farm , stables, and blacksmith and whoever first achieves two thousand resources wins the battle. There are four battle grounds in the game which are Arathi Basin depending on Resources, the Warsong Gulch depending on CTF, Eye of the Storm which depends on Resources as well as CTF, and last but not the least Alterac Valley in which the main goal is to kill the opposite side’s general.

Another feature called the arena system has been added which includes another rank based system. In this, teams of two, three, or five are created to battle against each other. Every particular team will be given a rank after three months and they then receive Arena points that are directly based on the rank and can be divided amongst the team members later on. These arena points are used to get special items like the Gladiator’s gear. But in order to achieve points, the member of the team must take part in a minimum of 30% of the team’s fights.

A lot of players criticized the previous PvP ranking system, which wanted the players to make an unsuitable time investment of approximately 12 hours a day or more, to achieve high ranks. This is considered to be the prime reason as to why Blizzard Entertainment completely reformed the PvP system. It was noted that most of the PvE content was easily approachable to every player without consistent play.

The points which have been saved by the players can be used to purchase the best PvP gear available many of them being very expensive like the marshal’s weapons and armor and even the newer burning crusade gear. Before the patch, players had been awarded honor daily according to the success they had , and were compared against fellow players weekly to determine their hold on the honor points.

After the release of The Burning Crusade the new objective based PvP has been put into most continents in the outland, like Nagrand, Zangarmarsh, Hellfire Peninsula and Terrokar Forest, in which the players should stay in a particular field and acquire the target by having the major part of the faction occupy the target for a greater amount of time. But like the conventional PvP rewards system, honor points are still awarded per kill and can be used as in game currency to buy rewards. Furthermore, marks are given to each faction from quest rewards and honorable kills which can be exchanged in some cities for rewards as well. Factions are also allowed to capture neutral towns like Halaa, which gives an advantage by unlocking quests, sellers and gives rep awards, which are not accessible when the opposite faction is in control of the town.

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